![]() To name a few, VBA-M, KiGB, bgb, Gameyob (DS) and Lameboy (DS). Most things is possible to do with RetroArch these days and it's really stable too. A number of GBx emulators support basic features of the SGB like custom palettes and borders. Retroarch -L "C:\Path\To\cores\bsnes_mercury_balanced_libretro.dll" -c "C:\Path\To\config\config.cfg" "C:\Path\To\Super Game Boy.sfc" -subsystem sgb "C:\Path\To\Game.gb" ![]() If you found a code thats only 6 digits, put 01 at the beginning of it and Gambatte may accept the code. I do have a tip that may help you if a Game Shark code is being rejected. I have enabled integer scale to maintain the correct aspect ratio, disabled Bilinear filtering to make the pixels as crisp as possible and switched to 2xnormal filter, but it runs less fluent than mGBA and emGBA. I know you can get SGB colors with Gambatte through custom palettes, but also if you want the full experience of SGB you can also run bsnes mercury like this: If Gambatte wont let you finish typing in a Game Shark code, then its probably not a valid Game Shark code. Gambatte Libretro (r0.6): i always love rogerios standalone builds, but Gambatte is not working perfect for me. ![]() I guess you can do everything you said you want to do, but as I'm only interesting getting as close to the real thing I tend to not left things out. Libretro Gambatte est un émulateur Game Boy Color multiplateforme, open source et axé sur la précision, écrit en C++. This let's me just update the cores along with the info files without hassle. SNES, Super Famicom, Game Boy, and Game Boy Color emulation is supported. High Accuracy: A lot of effort has gone into making Mesen-S as accurate as possible. I'm using an older version of RetroArch (1.3.0) along with RAEM, a frontend that simulates the Windows GUI experience. Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C. Do exactly the same with Game Boy Color game launch with the game boy shader, not the color one. ![]() 3.Apply the shader, then save core preset. 2.Go to menu, select shader, then choose a shader, and apply it. It may seem strange but I have separate bare bone instances of RetroArch on my gaming rig which I treat as separate emulators depending on which cores I use (I'm not fond of multi-platform emulators either but this works fine) Description: Game Boy/Game Boy Color emulator. Alright, I’ve tried with the latest Retroarch Version (1.4.0): 1.Launch a Game Boy game. ![]()
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